Precio 3,000 po; Peso 4 lbs.
Daño 1d4(pequeño), 1d6(mediano); Crítico x4
Tipo contundente y perforante
Rango 20 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 2
Tiempo de recarga 1 acción estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Descripción
This double-barreled pistol variant has its barrel attached to its stock by a hinge, enabling ammunition to be loaded quickly and easily. Reloading a breech-loader is a standard action that reloads both barrels; the Rapid Reload feat reduces this to a move action.
Precio 750 po; Peso 6 lbs.
Daño 1d4(pequeño), 1d6(mediano); Crítico x4
Tipo contundente y perforante
Rango 10 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 2
Tiempo de recarga 2 acciones estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Especial doble (escudo)
Descripción
The front of this buckler is fitted with a small, double-barreled gun that can be shot while wearing the buckler. Unlike with a double-barreled pistol, you can only shoot one barrel at a time.
You must remove the buckler to reload the gun. Each barrel of a buckler gun uses a bullet and 1 dose of black powder or a single alchemical cartridge as ammunition. Because of its awkward construction, a buckler gun is always considered an off-handed weapon.
Precio 3,000 po; Peso 5 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4
Tipo contundente y perforante
Rango 20 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 6
Tiempo de recarga 6 acciones estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Descripción
This pistol has six barrels instead of one. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one freehand), allowing all six bullets to be fired before the weapon must be reloaded. Each barrel of a pepperbox uses either a bullet and a single dose of black powder or a single alchemical cartridge as ammunition.
Precio 1,000 po; Peso 4 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4
Tipo contundente y perforante
Rango 20 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 1
Tiempo de recarga 1 acción estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Descripción
The single-shot pistol is one of the most common firearms, although in most campaigns it is still rare enough to be an object of envy or curiosity to most.
A pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Precio 750 po; Peso 1 lbs.
Daño 1d3(pequeño), 1d4(mediano); Crítico x3
Tipo contundente y perforante
Rango 10 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 1
Tiempo de recarga 1 acción estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Descripción
Less powerful than other firearms, this pistol is small enough to be easily concealed in a jacket or coat.
You get a +2 bonus on Sleight of Hand checks made to conceal a coat pistol on your body. A coat pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Precio 740 po; Peso 1 lbs.
Daño 1d3(pequeño), 1d4(mediano); Crítico x3, 19-20/x2
Tipo contundente y perforante, cortante
Rango 10 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 1
Tiempo de recarga 1 acción estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Especial doble
Descripción
A combination of a coat pistol and a blade, the dagger pistol can be used as both weapons.
The awkwardness of the configuration means you do not gain the bonus on Sleight of Hand checks that either of those stand-alone weapons grants. The dagger pistol is considered a double weapon to create masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the dagger component are considered broken. A dagger pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Precio 1,750 po; Peso 5 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4
Tipo contundente y perforante
Rango 20 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 2
Tiempo de recarga 2 acciones estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Descripción
This pistol has two parallel barrels; each barrel can be fired independently as separate attacks, or both can be fired at once as a standard action (the attack action).
If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot.
Pistol, dragon
Precio 1,000 po; Peso 3 lbs.
Daño 1d4(pequeño), 1d6(mediano); Crítico x4; Tipo contundente y perforante
Rango 20 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 1; Tiempo de recarga 1 acción estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas escopetas
Especial dispersión
Descripción
Like a miniature blunderbuss, the dragon pistol fires pellets or a bullet from its flared barrel.
The dragon pistol fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet. For ammunition, a dragon pistol uses a bullet or group of pellets and a single dose of black powder, or else a single alchemical cartridge (with either bullets or pellets) as ammunition.
Pistol, dragoon
Precio 1,500 po; Peso 5 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x3; Tipo contundente y perforante
Rango 30 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 3; Tiempo de recarga 1 acción estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Especial -
Descripción
Like the dragoon musket, this long-barreled pistol is more precise than a typical pistol but slightly less deadly on a critical hit. It can fire only dragoon cartridges or specially modified mage shot.
Pistol, paddle-foot
Precio 2,500 po; Peso 5 lbs.
Daño 1d4(pequeño), 1d6(mediano); Crítico x3; Tipo contundente y perforante
Rango 20 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 4; Tiempo de recarga 4 acciones estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Especial dispersión
Descripción
This early firearm has four barrels, each of which can be fired one at a time with a single adjustable flintlock. The paddle-foot pistol fires in a 20-foot cone when making a scattering shot, and it has a 20-foot range increment when firing a bullet. Additionally, the paddle-foot pistol has a maximum range of three range increments. Each barrel of a paddle-foot pistol can hold 1 dose of black powder, along with either pellets or a bullet, or it can hold a single alchemical cartridge.
Pistol, sword cane
Precio 775 po; Peso 1 lbs.
Daño 1d3/1d4(pequeño), 1d4/1d6(mediano); Crítico x3, 19-20/x2; Tipo contundente y perforante, cortante
Rango 10 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 1; Tiempo de recarga 1 acción estándar
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas pistolas
Especial doble
Descripción
A combination weapon, this gun mixes a coat pistol with a sword cane.
The sword cane pistol is considered a double weapon to create masterwork or magical versions of this weapon. The pistol attachment makes the nature of the weapon a little more difficult to hide. An observer must make a DC 15 Perception check to realize that an undrawn sword cane pistol is a weapon rather than a walking stick; the DC decreases to 5 if the observer can handle the weapon. A sword cane pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. The sword part of the weapon must be drawn to load the pistol part of the weapon.
Air repeater
Precio 600 po; Peso 6 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4; Tipo contundente y perforante
Rango 50 ft. (proyectil); Tiro errado 1 (see text); Capacidad 6; Tiempo de recarga 1 minuto
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial dispersión
Descripción
This long-barreled firearm is powered by a removable compressed air reservoir. A misfire, while an air repeater has the broken condition, does not cause the firearm to explode, but it does destroy the air reservoir. An air repeater can fire 6 shots before the air reservoir is depleted. An air repeater comes with three air reservoirs. Replacing the air reservoir requires 1 minute. The Rapid Reload feat reduces this to a full-round action.
Blunderbuss
Precio 2,000 po; Peso 8 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x2; Tipo contundente y perforante
Rango special (proyectil); Tiro errado 1-2 (10 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas escopetas
Especial dispersión
Descripción
This weapon fires pellets or a bullet from its trumpet-shaped barrel, making it an effective fowling weapon or close-fighting personal defense weapon.
The blunderbuss fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet. A blunderbuss uses a bullet or pellets and a single dose of black powder or a single alchemical cartridge as ammunition.
Culverin
Precio 4,000 po; Peso 40 lbs.
Daño 2d6(pequeño), 2d8(mediano); Crítico x4; Tipo contundente y perforante
Rango 30 ft. (proyectil); Tiro errado 1 (10 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas estacionarias
Especial dispersión
Descripción
The culverin, also known as a hand bombard, consists of a simple smoothbore tube, sealed at one end except for a small hole used to ignite a gunpowder charge.
A wooden stock partially encases the barrel, allowing the wielder to hold it under his arm with relative ease when carrying it. Firing a culverin without support (such as a wall, a window, or a stand) imparts a –4 penalty on the attack rolls, and the wielder is knocked prone. A culverin uses 4 doses of black powder and grapeshot. Note that these statistics simulate only the original, hand-held culverins; their larger descendants are considered cannons and are dealt with in the section on siege weapons.
Cylinder rifle
Precio 6,000 po; Peso 12 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4; Tipo contundente y perforante
Rango 40 ft. (proyectil); Tiro errado 1-3 (10 ft.); Capacidad 8; Tiempo de recarga 2 acciones completas
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
This long-barreled early firearm has a slim horizontal disk with eight uncovered slots, each of which can hold one bullet and 1 dose of black powder (but not alchemical cartridges). Each time the weapon is fired, the disk rotates to load the next available shot. Misfiring with a cylinder rifle causes rogue sparks to cause the gun to erratically fire all the remaining bullets loaded in the disk, and each stray bullet has a 50% chance to hit the wielder, dealing 1d6 points of damage. Reloading a cylinder rifle requires two full-round actions, regardless of the number of slots being loaded. The Rapid Reload feat reduces this to a single full-round action.
Double hackbut
Precio 4,000 po; Peso 18 lbs.
Daño 2d10(pequeño), 2d12(mediano); Crítico x4; Tipo contundente y perforante
Rango 50 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 2; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas estacionarias
Especial -
Descripción
This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to a lightweight, two-wheeled carriage.
It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a –4 penalty on attack rolls and the recoil knocks the wielder prone. A Large or larger creature can fire a double hackbut one size smaller than it is without its mounting as a normal two-handed weapon and without the danger of being knocked prone but takes the normal penalty for firing an inappropriately sized weapon.
Fire lance
Precio 25 po; Peso 4 lbs.
Daño 1d4(pequeño), 1d6(mediano); Crítico x4; Tipo perforante
Rango 15 ft. (proyectil); Tiro errado 1-4 (5 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas especiales
Especial -
Descripción
This primitive firearm is nothing more than a long tube that, when ignited, propels short gout of flame and a javelin.
Unlike other firearms, the fire lance is wildly imprecise, and targets AC rather than touch AC. A fire lance is always treated as having the broken condition for determining the effects of a misfire. A fire lance uses a javelin and 2 doses of black powder as ammunition.
Musket
Precio 1,500 po; Peso 9 lbs.
Daño 1d10(pequeño), 1d12(mediano); Crítico x4; Tipo contundente y perforante
Rango 40 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
This long-barreled firearm has a much greater range than a pistol. A musket uses either a bullet and a single dose of black powder or an alchemical cartridge as its ammunition.
Musket, axe
Precio 1,600 po; Peso 6 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4/x3; Tipo contundente y perforante, cortante
Rango 30 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
This musket features an axe blade at the end of its barrel.
It can be used as both a musket and a battleaxe. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Musket, double-barreled
Precio 2,500 po; Peso 11 lbs.
Daño 1d10(pequeño), 1d12(mediano); Crítico x4; Tipo contundente y perforante
Rango 40 ft. (proyectil); Tiro errado 1-3 (5 ft.); Capacidad 2; Tiempo de recarga 2 acciones completas
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
This musket has two parallel barrels; each barrel can be shot independently as separate attacks, or both can be fired at once as a standard action (the attack action).
If both barrels are fired at once, they must both target the same creature or object, and the gun becomes wildly inaccurate, taking a –4 penalty on each shot. Each barrel of a double-barreled musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Musket, dragoon
Precio 2,000 po; Peso 12 lbs.
Daño 1d10(pequeño), 1d12(mediano); Crítico x3; Tipo contundente y perforante
Rango 60 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 3; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
This long-barreled musket shoots more precisely than other muskets but is slightly less damaging on a critical hit. It can fire only dragoon cartridges or specially modified mage shot.
Musket, warhammer
Precio 1,600 po; Peso 6 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4/x3; Tipo contundente y perforante, contundente
Rango 30 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.
It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Revolver
Precio 5,500 po; Peso 4 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x4; Tipo contundente y perforante
Rango 30 ft. (proyectil); Tiro errado 1 (5 ft.); Capacidad 6; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas revólveres
Especial doble acción
Descripción
A revolver is a pistol with a revolving cylinder containing six chambers. Each chamber can hold a metal cartridge, and when one cartridge is shot, the cylinder automatically rotates (no extra hand or action required), readying the next chamber for firing. A revolver uses metal cartridges as ammunition.
Lemat
Precio 7,000 po; Peso 7 lbs.
Daño 1d6/1d8(pequeño), 1d8/1d10(mediano); Crítico x4; Tipo contundente y perforante
Rango 20 ft. (proyectil)/10 ft. (cono); Tiro errado 1-2 (5 ft.)/1-3 (5 ft.); Capacidad 9/1; Tiempo de recarga 1 acción completa/1 acción de movimiento
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas revólveres
Especial dispersión, acción simple
Descripción
Este revólver presenta un tambor con capacidad para 9 balas y un cartucho de escopeta en su centro. Cómo acción gratis se puede cambiar el martillo para disparar el cartucho de escopeta que aplica un -2 adicional a la tirada de ataque.
Uppercut
Precio 8,000 po; Peso 8 lbs.
Daño 1d8(pequeño), 1d10(mediano); Crítico x3; Tipo contundente y perforante
Rango 40 ft. (proyectil); Tiro errado 1-2 (5 ft.); Capacidad 6; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas revólveres
Especial acción simple
Rifle
Precio 5,000 po; Peso 12 lbs.
Daño 1d8(pequeño), 1d10(mediano); Crítico x4; Tipo contundente y perforante
Rango 80 ft. (proyectil); Tiro errado 1 (10 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
This improvement on the musket, featuring grooved barrels, can fire farther and with more accuracy than early long-bore firearms. A rifle uses metal cartridges as ammunition.
Rifle, pepperbox
Precio 7,000 po; Peso 15 lbs.
Daño 1d8(pequeño), 1d10(mediano); Crítico x4; Tipo contundente y perforante
Rango 65 ft. (proyectil); Tiro errado 1-2 (10 ft.); Capacidad 4; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas rifles
Especial -
Descripción
The five barrels of this rifle are set into a turnable housing that can be quickly rotated by hand (a free action) between shots. A pepperbox rifle uses metal cartridges as ammunition.
Shotgun
Precio 5,000 po; Peso 12 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x2; Tipo contundente y perforante
Rango 30 ft.; Tiro errado 1-2 (10 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas escopetas
Especial dispersión
Descripción
This advanced version of the blunderbuss shoots in a 30-foot cone when firing. A shotgun uses metal cartridges as ammunition.
Shotgun, double-barreled
Precio 7,000 po; Peso 15 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico x2; Tipo contundente y perforante
Rango 25 ft.; Tiro errado 1-3 (10 ft.); Capacidad 2; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas escopetas
Especial dispersión
Descripción
This twin-barreled shotgun’s barrels can be fired independently as separate attacks, or both can be fired at once as a standard action (the attack action).
A double shot that fires bullets is inaccurate and takes a –4 penalty on both attacks. A double shot that fires bullets targets only a single creature and increases the damage of each barrel to 2d6 points (Small) or 2d8 points (Medium) for a total of 4d6 or 4d8 points. A double-barreled shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition.
Sawed-Off Shotgun
Precio 4,000 po; Peso 9 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico 19-20/x2; Tipo contundente y perforante
Rango 15 ft.; Tiro errado 1-2 (10 ft.); Capacidad 1; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas escopetas
Especial dispersión
Descripción
This advanced version of the blunderbuss shoots in a 15-foot cone when firing. A shotgun uses metal cartridges as ammunition.
Sawed-Off Shotgun, double-barreled
Precio 6,000 po; Peso 11 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico 19-20/x2; Tipo contundente y perforante
Rango 10 ft.; Tiro errado 1-3 (10 ft.); Capacidad 2; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas escopetas
Especial dispersión
Descripción
This twin-barreled shotgun’s barrels can be fired independently as separate attacks, or both can be fired at once as a standard action (the attack action).
A double shot that fires bullets is inaccurate and takes a –4 penalty on both attacks. A double shot that fires bullets targets only a single creature and increases the damage of each barrel to 2d6 points (Small) or 2d8 points (Medium) for a total of 4d6 or 4d8 points. A double-barreled shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition.
Drilling
Precio 6,000 po; Peso 11 lbs.
Daño 1d6(pequeño), 1d8(mediano); Crítico 19-20/x2; Tipo contundente y perforante
Rango 10 ft.; Tiro errado 1-3 (10 ft.); Capacidad 2; Tiempo de recarga 1 acción completa
Categoría armas de pólvora; Competencia armas de fuego
Grupo de armas escopetas
Especial dispersión
Descripción
This twin-barreled shotgun’s barrels can be fired independently as separate attacks, or both can be fired at once as a standard action (the attack action).